Wednesday, September 5, 2012

Desert Strike v0.79

These are the patch notes from when I first took over the dev of Desert Strike.  Squarely's last update was v0.78.  I figured I'd post all the patch notes I have just to keep a record.

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General:
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- Desert Strike vTurtle is now the official Desert Strike version
 = "Desert Strike vTurtle" v0.23 is now "Desert Strike" v0.79 in SC2's game list
- Increased Game Lobby Start Timer from 7 to 10
- Removed Color, Difficulty and Alliance Options from Game Lobby
- Booms should now destroy all enemy units
- Workers are now hotkeyed to control group 1
- Destroy Building ability is no longer missing its missile animation
- Silo now has a shield animation when hit (this also removes the CActorShield[ProtossShieldFull] error warning)
- The neutral warp prism in the middle of the battle field no longer has a shield
- Set Rally Point buttons have been removed from Command Center, Nexus and Hatchery through Hive
- Desert Fortress, Silo and Silo Monster have a more proportionate health bar
- Spawn description formatting should now be consistent throughout all buildings (Unit Spawned xNumberSpawned)
- Buildings now have an icon of the unit they spawn instead of the building
- Banning for having too many minerals is now set to 5000 (down from 6000) and 45 seconds (down from 60 seconds)
- Disabled ability to build defensive structures on enemy side of the field
- Minerals will no longer split when a player leaves
- Nexus and Silo now have 30,000 and 8,000 health, respectively, for Basic Mode (70 waves)
- The Supply Frame has been removed


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Terran
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- Predator damage reduced to 8 (down from 15)
- Reduced cost for Factory Tech Reactor AddOn (goliath) to 900 (down from 1000)
- Increased cost for Factory Reactor AddOn (diamondback) to 900 (up from 800)
- Diamondback damage reduced to 20 and 40 to light (down from 25 and 50 to light)
- Starport now requires two Barracks in addition to the Factory
- Decreased cost for Rocketry Lab (spartan) to 1000 (down from 1200)
- Improved spartan AI and lowered attack speed to 2.0 (down from 3.0)
- Energy has been removed for thors
- Increased cost for Barracks to 285 (up from 280), but you will get 3 marines instead of 2
- Decreased cost of Viking Bay (viking (Fighter Mode)) to 700 (down from 800)
- All units now have the proper Armor
- Refraction Core will no longer be selected when a selection box is drawn over your SCV and Refraction Core
- Energy and cargo space have been removed for the Orbital Command
- Sowers will now display their name in the information panel
- Sowers now have a death animation (this removes the CActorModel[UnitDeathModel] error warning)
- Science Facility (medic) hotkey changed from F to D
- Removed cargo space from medivacs
- Fixed Terran Build command (this removes the CActorProgress[TerranConstruction2] error warning)


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Zerg
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- New unit: taint - Air to air unit with a low, but fast missile attack
- Aberrations will now leech more life per hit and deal a total of 22 bonus damage to Psionic units
- Increased cost of Aberrant Niche (aberration) to 550
- Roaches will now unburrow sooner
- Reduced cost of Roach Warren to 300 (down from 320)
- Reduced cost of Nydus Network to 700 (down from 800)
- Reduced cost of Ultralisk Cavern to 1700 (down from 1850)
- Queen's Transfusion ability will now heal for 150 health (up from 100)
- Added ability to morph Lair (zerglings) to Evolution Lair (speedlings) and back
- Increased cost of morphing to Hunter Throne to 150 (up from 50), but it will spawn 3 hunter killers (up from 2)
- Increased the number of zerglings/speedlings that spawn from the Spawning Pool/Evolution Chamber to 6 (up from 5)
- Decreased cost of Roach Warren (roaches) to 280 (down from 320)
- Hunter Throne will no longer have a Hydralisk Den under it after morphing
- Tyrant Roost (overseer) now has a proportionate health bar
- Baneling Nest (baneling) now has a proportionate health bar
- Slugalisks now has a proportionate health bar


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Protoss
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- New Unit: Dark Stalker: Slow but hard hitting beam attacks with a bonus to light units
- Increased cost of colossus to 1700 (up from 1600)
- Increased cost of immortals to 1400 (up from 1200)
- Zealot outcast HP reduced to 280 (down from 300)
- Preservers no longer have an attack
- Preservers will now heal even when the target's shield has depleted
- Preservers now have a shield animation when hit (this also removes the CActorShield[ProtossShieldFull] error warning)
- Baby Beacon, Baby Nexus and Baby Stargate now have the proper armor icons and proportionate health bars
- Energy has been removed for motherships, Baby Nexus and Nexus

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